If you have characters modeled in MakeHuman, you can easily load these in Blender by simply opening the MHM file.Īll parametric settings are stored as shape keys The changes are reflected dynamically and continuously in the viewport. They can then later be modified dynamically on the created mesh.Īll features of the body can be modeled using parametric settings. You can quickly create a new humanoid mesh on the “New Human” -> “From scratch” panel. CODING: Large parts of the codebase can be used as an API by other third party addons.CODING: The codebase has been rewritten from scratch to make it more extensible and future-proof.
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